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There is so much that is subjective about gamedev that automated tests don't really work the same way.

How do you define a test for something as subjective as the "look and feel" of an interactive experience?

How do you automate this process?

1 Move the bounding box on the tree a few pixels.

2 Load the game

3 Move towards the tree until collision.

4 GOTO 1 UNLESS it "feels right"

Maybe regression testing, once you get things working, to prevent new bugs from popping up, or unit tests for game logic, but I don't know of many gamedevs doing full TDD.




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