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Puzzle Pirates made jobs on the boat interesting - granted it was far from realistic. Each job was just a different puzzle game, and depending on the efficiency of the player at their "job", the better it would be for the voyage.

http://yppedia.puzzlepirates.com/Puzzle#Duty_Puzzles

Would this work in an environment that was attempting to be more realistic - probably not - but I am sure a similar dynamic could be used to make a task interesting. This is after all intended to be on star-ships well in the future.




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