There is some precedent for all of this. Trade Wars 2002 developed into a game of automation, some scripts became highly complex and were nearly able to play a game fully autonomously, including cooperation between players running the same set of scripts.
Early on, the best scripts were closely-guarded secrets, but as time went by, the quality of publicly-available scripts, as well as the scripting engines to run them, increased significantly. At this point the ecosystem resembles the rest of the programming world -- a combination of custom "in house" code, "proprietary" code, and open source code.
Early on, the best scripts were closely-guarded secrets, but as time went by, the quality of publicly-available scripts, as well as the scripting engines to run them, increased significantly. At this point the ecosystem resembles the rest of the programming world -- a combination of custom "in house" code, "proprietary" code, and open source code.