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What would it take for the average i5 or i7 to virtualize a 16bit processor? Could it run on a separate thread from the main game?

Could you run part of your MMO server work as a distributed-computing setup on client PCs? (but how would you get that working in real time?)

Maybe the players that are online at a particular time could be doing some of the extra processing - the game client could run 1 or 2 extra 16-bit virtualizers in the background, along with the virtualizer for the player's own 16-bit cpu and the game thread. So 4 threads running on 4 separate cores.




I think it would be really hard to secure that as far as an MMO goes, not that there aren't a few tricks that might be worth trying. (Like having a player's CPU emulated on several different peers and comparing the output to find errors or hacks)




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