The class of games that "PC Pinball" fell into has been subsumed by mobile games— the criteria fit in terms of small numbers of inputs, ease of learning, friendliness to short play sessions, and over the top graphics/scoring/progression.
Even if Angry Birds, Cut the Rope, Flight Control, Subway Surfer, Candy Crush, Temple Run, and their thousands of descendants are not anything like actual pinball-based games, I expect that they're occupying much of the mindspace that would be filled by pinball in the market.
Even indie games trying to do pinball-y things are having to build considerably on the formula to make a "big" enough game, eg turning it into a Metroidvania a la Yoku's Island Express.
A more niche mobile Pinball game that I like (gacha game with surprising complexity) is called World Flipper. It does exactly what you said: Builds a lot on standard pinball with RPG elements and party building. The unfortunate reality is that it's a pretty simplistic "pinball" and that framing for the game takes a heavy backseat to all the other things it's doing. I'd personally love a game that leans more heavily into being a pinball game but still having the really nice complexity of what World Flipper offers.
Even if Angry Birds, Cut the Rope, Flight Control, Subway Surfer, Candy Crush, Temple Run, and their thousands of descendants are not anything like actual pinball-based games, I expect that they're occupying much of the mindspace that would be filled by pinball in the market.
Even indie games trying to do pinball-y things are having to build considerably on the formula to make a "big" enough game, eg turning it into a Metroidvania a la Yoku's Island Express.