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It's more than that though. One problem a lot of people have with regard to software is that they think it is trivial work. As though it requires merely "doing it right", as though it's a matter of just assembling widgets into something else in a straightforward manner. An analogy would be, say, a fast food cashier. All it takes is punching the buttons for the desired options, right? Creating software is the same sort of thing just with slightly more complicated options, right? They don't appreciate that it's a complicated creative endeavor that requires inventiveness and trade-offs and architecting and artistry.

I think this might be one reason why Apple's products are perceived differently, because the aesthetics are more apparent and that clues people into some aspect of the complexity behind the software.




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