> The beauty of the early designs (iOS 1 - 5) was the contrast between materials in the UI. Things you could press were shiny and made to look like they had the feel of the glass screen. This was not the usual way to interact with any device at the time, as most digitizers were plastic sheets laid over the glass that had some give. In contrast, things you could not touch were made to look matte.
That's why we found those UIs so clear! It all registered without thinking (i.e. frustrated fumbling and frantic guesswork). Progress isn't always improvement, but the two concepts are now dangerously muddled.
That's why we found those UIs so clear! It all registered without thinking (i.e. frustrated fumbling and frantic guesswork). Progress isn't always improvement, but the two concepts are now dangerously muddled.