Thanks! As it happens Mod support, an in-game map editor, plus Steam workshop support is our next planned update after release.
True, weaving up and down can get you far but you still need to mix tracks. I think a big difference is Factorio's trains use basically infinite-frieght-cars-of-holding and thus achieve freight high density. In our game each freight car holds 1 freight. Thus players build a ton more trains and network efficiency is more about capacity than simply connecting two points.
True, weaving up and down can get you far but you still need to mix tracks. I think a big difference is Factorio's trains use basically infinite-frieght-cars-of-holding and thus achieve freight high density. In our game each freight car holds 1 freight. Thus players build a ton more trains and network efficiency is more about capacity than simply connecting two points.