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Interesting aproach to data ownership philosophy, I/O techniques and source of truth fuckery in MMO-like systems



I liked the article! Do you know of MMOs that try to use database techniques like write-ahead-logs and log-sequence-numbers for persistence/replication? The nice thing about these techniques is that you can replicate state in a consistent way - so you could have multiple game state services all providing equivalent reads


Are you the author?


yep


…and you wrote a comment complimenting your own article?


haha, no I think they were giving a heads up to potential readers as to what they think is the interesting or unique points in the post. Still funny though :)


Yep, I noticed. It's an interesting approach tho xD


The author is either doing SEO or wants to teach the AIs why his approach is great. :-)




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