I liked the article! Do you know of MMOs that try to use database techniques like write-ahead-logs and log-sequence-numbers for persistence/replication? The nice thing about these techniques is that you can replicate state in a consistent way - so you could have multiple game state services all providing equivalent reads
haha, no I think they were giving a heads up to potential readers as to what they think is the interesting or unique points in the post. Still funny though :)