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No, I think F2P is just another way to fund game development. There's no indication that it will cannibalize premium games. So everyone can play games the way they want to play them.

Mobile gaming created an entirely new sector and doubled the total revenue of the games industry. It did it by finding people who weren't playing games, and giving them games to play. I think a lot of the panic around microtransactions is a response to the demographics shifting away from a small group of self-identifying gamers, and investors paying proportionate attention to the demographic trends.

The two markets of course influence each other, but I view that as a net good which drives innovation in both spaces. Nobody is forced to spend money on video games, so if you don't like a game's business model you don't have to spend any money on it. If others agree, it will flop; and the next generation of games will take history into account.




> doubled the total revenue of the games industry. It did it by finding people who weren't playing games, and giving them games to play

Found a way to skirt regulation and get more people hooked on slot machine type games who previously couldn't be reached due to access or legal issues.

paypal (originally): we're not a bank (we only offer payment services)

uber: we're not a taxi service (we only offer ride booking; and our employees are independent contractors)

airbnb: we're not a hotel service (we only offer short-term rentals)

f2p: we're not gambling (we only hook whales on slot machine-like games)


I think hate of micro-transactions comes from the value perspective of those who choose to not participate. More traditional games are pretty cheap if you compare them and spending on f2p type of games can rack up. To substantial numbers. When talking about hundreds or thousands spends you could get dozens or hundreds of very decent traditional titles for that money...

Maybe part of the fear is that those consuming traditional games would end up spending lot more per game and that is not entirely unreasonable...


> So everyone can play games the way they want to play them.

This is simply not true if a game has addictive features built in. And you know that by now, I am certain.


Has the future-self of gambling addicted eight year old been forced to spend money on video games?




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