> There are already well over one or two Godot devs working on the engine. The community funding is already enough that it supports multiple full time devs salaries. If the current devs quit, this funding would be used to hire new devs. At this point, I think the Godot community is already well over the tipping point where it will continue no matter what the original devs decide to do.
Yeah. They've reached critical mass to, from this point on, be self-sustaining.
Yeah. They've reached critical mass to, from this point on, be self-sustaining.
I don't think Unity ever got to that point.