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Well, you can always modify source code and use it privately - you hardly need a license for that.

The additional sections that allow distribution are the important bits and I guess the devil is in the details.




> Well, you can always modify source code and use it privately - you hardly need a license for that.

You do need a license to modify the source, use it internally, and then sell a binary you've produced with the modified source.


It's the "sell a binary" bit that introduces the need for a license.


The point is that if you're a game company. You have a way to legally make modifications to the engine even if Epic goes belly up.


No you cant.


Who could stop you and how would they know about it?




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