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> They have no moat

How easy is for a studio to change engine? Isn't that a decent moat?




It's extremely difficult- it's going to break your pipeline and all of your programmers and tech artists essentially need to learn a new language

If you were switching Unity -> Unreal you'd honestly be better off firing your team and hiring Unreal devs


I think we're about to find out.


Maybe Godot is similar enough where you'd be able to consider this. Otherwise this move is more harmful in the long term of Unity and it's about future games and not current ones. Long term matters more, always.

It may also make AAA invest away from Unreal as it looks like a monopoly now.


So they get to hold their current customers hostages and get no new customers.




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