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Is Godot feature comparable with unity? Why would someone choose unity over godot?



Until recently, Godot was practically unusable for 3D. They're still actively adding features that other engines already have. It also exports for consoles, where Godot doesn't.

Having said that, I've been looking at it recently and it looks like it has everything I need. I'm definitely going to try it out before deciding between it and UE5.


unity ecosystem is enormous. so many resource packs, assets, tutorials, extensions, etc etc etc.

Big network effects


I think the art asset library is a big part of the difference


Unity has a large asset and plugin ecosystem.




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