They would probably qualify under enterprise pricing of $0.01 or $0.02 on Pro. To release a game without Unity branding you also need at least 1 year of Pro subscription. They also would count more than 21M maybe e.g. multiple devices.
They also charge more at less scale and can't detect things like pirated installs, bypass Steam DRM, and you're still gonna hit the Unity servers. It's just checking device HWIDs.
But Marvel Snap is a card game and like many others has terrible monetisation, you can't keep up with card releases at all without paying. It's more like the pay to win games.
They also charge more at less scale and can't detect things like pirated installs, bypass Steam DRM, and you're still gonna hit the Unity servers. It's just checking device HWIDs.
But Marvel Snap is a card game and like many others has terrible monetisation, you can't keep up with card releases at all without paying. It's more like the pay to win games.