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Worth noting you are ignoring the 30% that app stores take off that gross, which Unity still counts against you.



That's not relevant to Unity's cut in this example, since the percentage is based on gross.


My point is that 30% makes the situation worse, because it is not available to you to pay Unity's cut, so it's as if you made 30% less revenue. IE Unity pricing kicks in at $200k gross, but that's only $170k net, which is what is available you as a business to pay Unity.




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