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This being a monthly rate is insane. Does the game stop working if the developer doesn’t pay?



Monthly is in regards to how Unity invoices, the fee is per-install.


No, the table header says “monthly rate” of .20 per install. Eg 10 installs is 2$ a month


That's not correct. It's poorly worded, but fee is per install per lifetime not per month.


Explain why my interpretation is incorrect, otherwise I’ll continue with it.

There’s no other way to interpret “standard monthly rate = 0.2”


Read the FAQ, which would have taken less time then you spent expressing your faux outrage on HN.

    What is the Unity Runtime Fee?

    We are introducing a Unity Runtime Fee that
    applies to certain Unity subscription plans
    based on per-game installs across any Unity-supported
    game platform. Creators only pay once per download.


Makes sense, thanks for pointing it out. Also

Faux: made to look like something else that is usually more valuable

Common mistake, no worries



At least you admit you were actually mad. Kudos.




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