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This cannot be right, how can this makes sense with mobile gaming? Unity has a HUGE market share there, so they know the number. How can free games ensure a 0.20$ per install? Why not go with X% of the revenue?



Because they can more easily track the former than the latter? The latter would be show me your books.


That's how Unreal does it, 5% over 1M or something. Installs tracking has it own problem in itself, like pirated copies or offline, etc.


Unreal isn't being used to crank out low end mobile games that are purely ad sponsored... betting that there are more shenanagians going on in unity's space that would means it hard to actually check the books versus someone with 1M in revenue


How do free games pay for unity licencing right now?


Free with splash screen, or Plus / Pro subscription to remove splash screen.

I don't disagree that Unity need to make money, but they should go the Unreal route with % of profit or something.

Tons of games don't even make back 0.20$ per user (mobile or f2p), what's going to happens to those? Force to close because they cannot pay the rent?




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