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How different are the physics for a [WebGL] simulator for body kinematics and Poi/Glowstringing and a simulator for space tethers in n-body gravity?

Poi (performance art) / Glowstringinging https://en.wikipedia.org/wiki/Poi_(performance_art)

Poi spinning > Types of poi https://simple.wikipedia.org/wiki/Poi_spinning




Glowstringing / Poi is a great analogy.

Spiral wraps (where the string wraps around the hands causing the glowsticks to spiral around into the hands) are a great approximation of a tether under tension shorting.

Flowers (where the arm spins in the same direction as the glowstick creating the visual of an epicycle) could be a nice approximation of two bodies tethered where one has significantly more mass than the other.


Q: Would there be advantages to a space tether lunar cycler? (Aldrin 1985)

Lunar cycler: https://en.wikipedia.org/wiki/Lunar_cycler

(Edit)

Gravity; IDK maybe cooling of solar panels painted white on the underside. But then the complexity of ungainly rendezvous




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