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Shame the dream of multicast died...



even with multicast you have n-1 incoming stream which is much later problematic but still can be an issue on low bandwidth clients


How is this significantly different from n-1 streams coming from a single peer/server connection? Isn't that simply what it takes to have a group video call?


At least scaling could be done server side (welln not in a E2E scenario) based on the receiver viewport to reduce bandwidth.


Yup, very true.




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