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Many people will hear the usual story of the fixes (for the plane example) being enormously expensive without really diving into what all goes into that figure. The source code change itself may be trivial, so it's easy to compare that to the multi-million dollar figures thrown around and have criticisms.

We can do OTA updates, there's no technical reason it can't be done other than not allowing it (which I mostly agree with in secure applications). Hell our spacecraft do this now. We must keep in mind these fixes do not go from dev environment straight to the field (prod), which would be a terrible idea. These are extremely complex integrated systems and must be tested in multiple phases because let's face it, if this supposedly trivial issue made it all the way through, what else may not have been discovered yet?

Not only does the 'easy' fix need to be tested (time and money), but related interactions need to be investigated as well (more time and money). The time cost of people doing the work, investigations, testing adds up from all this. Then there's potentially hardware in the mix which is never cheap, also simply being able to get access to hardware for testing can be a huge hassle.

Keep in mind this comment is only geared towards situations where the end item is a physical system. I would expect a fixing a pure software product to have significantly lower costs.




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