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Maybe I'm missing something in your post but I find the same types of games have been popular for many decades now. I'm not sure those are any less likely to succeed, or that "You're the OS!" is more likely to succeed.

And I'm pretty sure you can make this game in Unity...




Not only could you make this in Unity, it'd probably be easier than in Pygame by a good margin.

Game tech is basically universal for zero-graphics games like this, it's 100% "business logic". If you have to fight with the UI/display system for even a moment to make a game like this, then you're probably either using a library without enough features (which, ahem...Pygame, yeah...) or you just don't know the system well enough to be efficient.


So, as someone with considerable Python knowledge but no gamedev knowledge, what would your suggestion be for me?

Specifically, I want to have some fun developing a few game ideas into at least prototypes. I never really had time to do a proper analysis of Pygame, Godot, Unity etc.


I'm guessing they are used to the default Unity 3D scene and player controller.

Unity can create any type of game. In the end it's just helping you push vertices and shaders around.

I do agree Unreal has it's roots more in 3D character shooters. A lot of assumptions built in but you can still work around them there too.


I remember, as a child, having fun with a Yoshi (from Mario) fangame that pretended like he was in Windows 95/98. It might have been this one. https://youtu.be/AwZfivyZ20c?t=184




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