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Have you tried dragging one of points?



Yes, I understand what is happening here with interactivity. Like I said I don't follow why I want some implicit generation of an interactivity scene graph (i.e. what points are connected or move relative to other points) when I can just be explicit about the scene graph interactivity with other similar libraries.


Because it's a fast way to get that interactivity, rather than having to explicitly code it yourself.

A good example are modern math videos on youtube, like this one (not saying that they're using G9.js in particular): https://www.youtube.com/watch?v=spUNpyF58BY

It's 20 minutes of changing graphics. You could code all of that with P5, and it would be an excruciatingly long process. G9.js would get you there in a fraction of the time.




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