Further, Lucas Pope recently released the game for mobile OSes, and did an awesome job porting it over. There's a great blog post at his devblog where he talks about the challenges of taking a game originally developed for mouse/keyboard (mostly mouse) and making it work in the mobile form factor.
I already own it on Steam but I pulled the trigger on the iOS version, if not only to support Lucas Pope.
I still haven't played it, but I played through Revenge of the Obra Dinn a few years ago and read a lot of his blog posts from the development of the game, and I think the guy's an absolute genius.
The description of how he solved the dithering problem in Obra Dinn is mind blowing, and made me appreciate software as a craft, where you have a problem you chisel at for days on end.
Software as art and personal expression, rather than software as a deadline and meetings with your manager.
I tried to like it, but it just felt too close to an authentic paperwork simulator for me or get into. Maybe if there wasn’t a timed element to it, that just stressed me out.
Same. I couldn't get into it. I've heard a lot of good things about it but I think I was expecting more like an interactive story (which I think is an actual genre of "game" now). Instead it's actually hard and I only play games to relax.
I guess the thing is it's not fun either. I like games like Half-life 2, on easy mode. It's fun and a challenge, but doesn't become annoying such that I can't enjoy the story.
https://www.gog.com/en/game/papers_please
https://store.steampowered.com/app/239030/Papers_Please/