Hacker News new | past | comments | ask | show | jobs | submit login

Unity and Epic seem like two glaringly omissions from this.



From the AOUSD website: https://www.linuxfoundation.org/press/aousd-quotes

“Unity is committed to the continued adoption of USD standards. AOUSD is an important step forward to delivering a common foundation for content creation, collaboration and interoperability. We are excited to be involved in the alliance and to help shape the future of USD.” - Allan Poore, Senior Vice President, Unity Wētā Tools

"Epic Games recognizes the significance of USD in establishing standards for 3D content, virtual worlds, and the open metaverse. Pixar has demonstrated exceptional leadership in the open source community over the last decade, and we are excited to witness the formation of the Alliance for OpenUSD, which will propel the technology to new levels of standardization." - Marc Petit, VP Unreal Engine Ecosystem, Epic Games


Unreal already supports USD: https://docs.unrealengine.com/5.0/en-US/universal-scene-desc...

USD has the most traction in the offline rendering world, but it's creeping into gamedev workflows too as a replacement for FBX.


I thought gltf or something was gaining traction to be the replacement for fbx in gamedev?


Gltf isn’t very popular outside of web development. It’s intentionally quite limited to appeal to that demographic, but as a result isn’t as flexible as FbX or USD.


In open source gamedev yes. Otherwise barely.


Unity and Epic are both already members, just not at the founders level. The title lists the founders, but there's several more companies at the general level just a little bit lower down the aousd.org page


Unity supports USD -- also Unity isn't technically a content creation tool (well...in the sense of what Adobe and Autodesk tools are). It is way bigger deal for the content creation tools to be aligning on an export format than consumers of said content (i.e. Unity) to align on importer.


As well as the Blender Foundation.


Game engines usually have their own runtime formats and just have an importer


It's fairly easy to load gltf at runtime in UE 4/5.


USD is supported in Unreal engine. I'm using it in some projects, mostly for reinforcement learning scenario building sort of things.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: