(Personally I grew up on the British early 1980s Usborne BASIC programming books, now wonderfully available at https://usborne.com/gb/books/computer-and-coding-books . My copy of "Computer Battlegames" - which I'd arbitrarily picked in the bookshop over "Computer Spacegames" - was the closest to the classic "BASIC Computer Games", which I never came across - not sure if it was more a US thing.)
Ahl's collection is more diverse: it has battle games, board games, sports simulations, economic simulations, even rudimentary demoeffects ("Sine Wave").
One of the variants of the Football (American football) game called "FTBALL" is particularly intriguing; you will notice that the playable team is Dartmouth. This game is traceable back to Dartmouth College, where and when BASIC was first developed by Kemeny and Kurtz. It was, as I recall, originally written by members of the Dartmouth football team as a way to have a bit of fun. The idea that someone who wasn't a scientist, engineer, or professional programmer could program a computer to some non-tech, non-business purpose was a huge mind blow at the time, and a major contributor to BASIC's enduring popularity.
(Personally I grew up on the British early 1980s Usborne BASIC programming books, now wonderfully available at https://usborne.com/gb/books/computer-and-coding-books . My copy of "Computer Battlegames" - which I'd arbitrarily picked in the bookshop over "Computer Spacegames" - was the closest to the classic "BASIC Computer Games", which I never came across - not sure if it was more a US thing.)