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Maybe for your needs. When I worked as a game developer was amazing for visual debugging gigabytes of runtime data generated by a game engine with millions of lines of code. I could endlessly click through class hierarchies to see what interconnections arise at runtime, and setup all kinds of complicated breakpoint conditions. Obviously you can do all this with gdb or lldb as well, but in my experience it never approached the productivity boost of a graphical debugger.

Visual Studio is a bit shit outside of games, .net, or windows desktop software though.




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