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Airscape - Astounding rotating HTML5 platform game (scirra.com)
83 points by AshleysBrain on March 7, 2012 | hide | past | favorite | 40 comments



Okay, so I seriously enjoy this game, even though I was upset about getting the We Suck At Loading screen in Firefox 10. (i.e. "This game should be played in Google Chrome").

Cheers for creating a fun game!


Agree. Getting tired of the "you should be using Chrome" messages although it works fine in Opera (haven't tried Firefox). It smacks of "we only tested in one browser", even though that's probably not the case.

Having said that, it's a nice game.


Gorgeous - but I've never had nausea come on so fast while playing a game. Most games, 3 or 4+ hours will trigger a migraine and nausea. This one ... maybe 10 minutes.

Otherwise, awesome.


It was for our competition with the theme "Rotary". We didn't really consider the nauseating effects of this theme!


On both of my computers, using Chrome 19.0.1061.1 dev on Mac and 17.0.963.66 on Windows, I couldn't get past the "This game should be played in Google Chrome for best performance" warning...


Same issue on Chromium. I checked the console:

  Application Cache Error event: Cache creation was blocked by the content policy
  c2runtime.js:228 Uncaught Error: QUOTA_EXCEEDED_ERR: DOM Exception 22


Tom here from Scirra, where's that warning appearing? In the game or at the top of the page?


Same here, here's a screenshot of my Ubuntu desktop:

http://i.imgur.com/QklQb.png

The only thing is if I click, I hear a sound, but otherwise it just stays like that.. what should I do? I want to try the game.

Nevermind, just discovered that it works fine in Firefox nightly. Super slow on my netbook though, I'll give it a try on a better computer later.


Your screenshot has the blocked cookies icon at the end of the address bar. Chrome is probably also blocking local storage.


I see, I didn't notice because this is the default behavior. I wouldn't expect to need to enable those things to play a game, either. I may have rejected local storage without really thinking about it, if so the game should give instructions that it is needed.


> Your screenshot has the blocked cookies icon at the end of the address bar.

As well it should, there are third-party cookies from ten different domains that try to get set on that page.

> Chrome is probably also blocking local storage.

I don't see how that follows. As far as I know, I have default settings in Chrome for both cookies and local storage, yet I'm seeing the same thing as they are, running 17.0.963.66 on Mac.

EDIT: OK, if I uncheck the "Block third-party cookies and site data" option, it does work. You guys should consider this a bug.


Hmm, I didn't see a warning about Chrome, and it runs fine here on Firefox 13.


You may be blocking cookies; I had the same problem.

(1) Click on cookie on far right of chrome bar.

(2) click show cookies and other site data.

(3) click on blocked;

(4) click on static1.scirra.net and choose allow or allow for session

and it plays!

Awesome game, btw


Thanks for blasting my ears off with the sudden loud music. Is there a simple way i can block all audio on a specific page?


You can cut off sound in the "menu" when you hover the mouse over the game.


It's a game, what did you except?


Rule of thumb: Never play audio on the web before the user interacted with your site.

Opening that link loads a 'Start here' screen of the game and lots of web content around it. I don't expect (and - quite frankly - like) sound here.

IF I hit 'Start' or somesuch thing on a web site, THEN I probably expect some audio.

Go to a URL? No. Click on something on a site? Maybe.


I've modelled our arcade from Youtube, Youtube plays videos straight away. Do you think it's different?


I've been running flashblock and variants for so many years, I'd almost forgotten YouTube even did that. Certainly most sites I visit with HTML5 video don't, even the ones with Flash I often have to click some sort of play button even after I've allowed it through.

I do occasionally run into a site that just randomly starts playing sound or video as soon as it loads, but those tend to be horrific ad-laden sites and the content playing is, in fact, ads, and the window gets closed instantly. Not an example I think you want to follow.

It's also very, very incompatible with tabbed browsing. I hate having to hunt through tabs looking for the one site so incredibly inconsiderate as to think it is entitled to take over my ears while it's sitting in the background.


I agree that loading sound immediately is not something I like to hear as a user. However, I read a while back that having sound play on your siet immediately upon arrival, relatively loudly for a couple moments actually has a positive effect on users staying on your site. given more time I could probably find the article again, not that I believe it to be particularly scientific (I think the author surveyed a handful of sites).


I'm the maker of this game, very glad you guys had a fun time with it.

Regarding the Chrome warning, it is intended to be only a suggestion that the game plays better on Chrome. If it not supposed to block you from playing on firefox or other browsers!

I will make sure to reword that warning when the competition is over!

Also, I was pressed for time when making the mute button. It will have better functionality after I can update the game upon the end of the contest.

Thank you all for your suggestions, this really helps.


The first one of these I saw have much success was Soosiz on the iPhone. It's a fun concept for a platformer.

http://itunes.apple.com/us/app/soosiz/id331891505?mt=8


Interestingly the text rendering is better on IE9 than on Firefox and Chrome. The later two snap the position to the closest pixel, which looks jumpy when animating zoom and rotation.


Impressive game. One small issue I had with it was that when you're holding a direction key and jump (and gravity subsequently inverts), continuing to hold the key will now rocket you off in a different direction. IMO, it's design to have the user keep moving in the same direction until they release the key and then have pressing the key move them in the "correct" direction.


I got the feeling that it is part of the game and spend a few moments learning the triggers.


Sadly, my slow reflexes ensure that I get destroyed by the sharp walking robots almost every single time. Neat little game, nonetheless.


Yah the first level you encounter them should be tweaked so you are less likely to die. The first time you encounter a new bad guy you should be scared, but not in danger. It makes it more fun.


I will be more impressed with HTML5 graphics capabilities when simple 2D game like this doesn't utilize 95% of my CPU cycles.


Can you give more details of your setup? For me it's using ~20% CPU.

Do you have WebGL enabled?


I'm running it in Chromium 17.0.963.56 on Ubuntu 11.10. I have two Intel Core i7-720QM CPUs, 4 cores each. My graphics card is ATI Mobility Radeon HD 4500. I just checked, WebGL appears to be disabled. I'll try to see if I can get WebGL to work on this machine tomorrow (maybe I can find new drivers for my card). If I succeed I'll let you know how CPU usage compares.


That's why it's using all your CPU then! You should definitely enable WebGL


20% also seems too much. Castlevania SOTN ran on a 33MHz CPU, that's 1% of today's desktop machine. This game is 10x-100x less complex than SOTN, so it should use 0.01% to 0.1% of CPU. Also interesting to apply the same metric to RAM usage (SOTN used 2MB).


That's not a fair comparison at all! How are you deciding that it's 10-100x less complex than SOTN?


Sorry, that wasn't meant as a dig at your game specifically. Most webgame developers should be proud and happy to hear their game is 10% as complex as SOTN :-) For a fair comparison, just pick any metric that makes sense. For example, how many animation frames the main character has.


It was fun and imaginative, it ran great on Ubuntu 11.10 in Chrome too and an old machine at that.


Wow, this was made with Constructor 2? I didn't think you could make this kind of stuff with it.


Yup! Made with Construct 2. Construct 2 is capable of making just about any 2D game you can imagine. We're really starting to see some nice stuff come though now.


Whoa, I feel dizzy.


This is strongly reminiscent of Mario Galaxy.


Crashed chrome on my late 2011 Macbook Pro.




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