> due to its low level of expressivity, you often have to introduce less efficient solutions simply because language deficiencies. Things like small string optimizations in C++ are simply not possible in C.
You don't have to use an inefficient solution. You can always roll your own optimized solution or use a library. I agree that C++ has some nice string optimizations built into the standard library, but it's not obvious to me that they're always better than the simplicity and predictability of a simple chunk of memory.
Besides, you generally don't write C code in the same way you write C++ but with more primitive tools. You often allocate a buffer once and operate on it; you don't emulate passing strings by value from function to function, doing lots of allocations and deallocations in the process.
> Well, will it really compile to what you meant? If you have UB, it might still compile but the semantics of your program could change entirely depending on which compiler and which version you use.
I'm not sure what point you're making here. If you have bugs in your program then it may work incorrectly, yes, but that's true no matter the language.
> You don't have to use an inefficient solution. You can always roll your own optimized solution or use a library
That’s not true. You for example can’t write a generic, efficient vector implementation in C - the language itself can’t do that. You either have to copy paste the same code for different sizes, or make use of some monstrous hack of a macro. Instead projects use hacks like conventionally placing the next/prev pointer in structs (linux kernel), and the like.
C++ is the de facto language for high performance computing, so I very much question that “you don’t write C as C++ part”, if anything you don’t write C++ as C as that would be inefficient.
Generic things are rarely efficient, the most optimal code tends to be specialized and tailored to specific hardware and/or the kind of data its operating on.
std::vector (which is a really inefficient way of doing dynamic arrays btw) can be cleanly implemented with macros (see stb stretchy buf) or by splitting the element data from the housekeeping data:
Especially that that macro-hack from stretchy buf seems to do it in an even more naive way.
Splitting the element data is a different implementation with very different performance characteristics - it’s quite a bad thing if I have to resort to that due to a language inefficiency, especially in case of a language that is supposedly close to the hardware.
There are various constraints on std::vector because of language in the standard which makes concessions for generic use that might not apply to your application. Small vector optimizations aren’t possible in std::vector, also some operations that could be done in-place can’t be. You also give up control of some meta-parameters and allocation strategies that may be more efficient for your use case.
You're talking about something that isn't related to efficiency. Copy and pasting, macros, generating code -- none of these preclude producing an efficient solution.
There is nothing in C++ that is inherently more efficient than C.
What does that have to do with efficiency? We don't appear to be debating language ergonomics, but the notion that C is somehow inferior to C++ when it comes to performance.
C++ has a lot of compile time programming features that C cannot do practically. There are sometimes alternatives to those mechanisms in C, but they rely on mangling, macros, non-portable tricks, and so on.
On the topic of performance, the best counterargument to C++ from a C perspective would be that hand rolled code generation isn't all that bad in practice. It's just language theorists don't like that approach aesthetically.
You can store your 'list items' in an array and still link to random items in the array - although an index instead of a pointer would make more sense in that case, but what else is an index than a pointer with fewer bits ;) The main advantage being that you don't need to alloc/free individual items.
You don't have to use an inefficient solution. You can always roll your own optimized solution or use a library. I agree that C++ has some nice string optimizations built into the standard library, but it's not obvious to me that they're always better than the simplicity and predictability of a simple chunk of memory.
Besides, you generally don't write C code in the same way you write C++ but with more primitive tools. You often allocate a buffer once and operate on it; you don't emulate passing strings by value from function to function, doing lots of allocations and deallocations in the process.
> Well, will it really compile to what you meant? If you have UB, it might still compile but the semantics of your program could change entirely depending on which compiler and which version you use.
I'm not sure what point you're making here. If you have bugs in your program then it may work incorrectly, yes, but that's true no matter the language.