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The official docs[0] are definitely the way to go.

[0] https://docs.godotengine.org/en/stable/getting_started/intro...




Nathan from GDQuest was hired to write/improve them

https://godotengine.org/article/we-hired-gdquest-work-manual...

I absolutely recommend GDQuest courses, apart from the Godot engine they have a very clean idea about writing software.


I've done both the official 2D/3D game tutorials in the official documentation, and although the 2D game tutorial wasn't that bad, the 3D tutorial was quite disappointing as a learning experience. It's still not ported to Godot 4, and they use some weird hacky code to achieve some basic gameplay stuff. (And the finished game itself isn't really that interesting...) Even the 2D tutorial leaves something to be desired, since it just dumps heaps of instructions/code at you without explaining you a more general picture first (which wouldn't be a problem for more experienced programmers, but beginners would definitely struggle)

That said... it's still the most comprehensively written Godot tutorial to date, so I recommend at least trying out the 2D tutorial.




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