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There are four differences between Godot today and Unity circa 2007 that make this unlikely:

1. The Godot trademark is owned by the Software Freedom Conservancy, and not the original authors or their company.

2. The founders do have a consulting/support company, W4Games, but it is not Godot Inc, and because of point 1, can never be. Secondly, it is not afforded any special place in the project leadership structure. W4Games employees account for 2 of 9 leadership positions in the Godot project leadership. This is overseen by the SFC who would not permit a company to have too many seats.

3. The founder's company also does not have overwhelming control of contributors. Of the top 10 contributors, numbers 1, 2, and 7 are part of W4 Games inc, but all of the top ten have significant contributions.

4. It's open source. This is less of a deterrent than the above, since it's MIT licensed so someone could make a closed source fork, but they would have to compete with the community in that case.




They're working to transition Godot out of the SFC to its own Foundation.




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