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Fixing 900 issues is definitely impressive, but Godot is probably one of repos with the most open issues on GitHub (5000+ at this moment).

Again the number of open issues is not a good indicator of software quality anyway.




Godot's issue tracker is very popular! There have been ~4700 issues created this year, more than half of which have been closed, with ~2000 currently open.

Also of note, there's an open proposal[0] 'Automatically close old issues in a way everyone should be happy with' attempting to deal with the significant backlog.

[0] https://github.com/godotengine/godot-proposals/issues/3481


Actually it's 8000+ open issues on Github. It seems the number is capped at 5k in the header of the Github webpage. On the other hand, it's got 34k closed issues, so it's not as if the devs weren't working on this


TIL.

Github should give them a special badge (Github achievement?) for breaking the 5k limit.


I wonder how it ranks compared to other github projects in number of issues opened vs issues closed/resolved, median time to resolve issues, etc.


In this case the number of open issues is a good indicator of usage. Well done Godot!


To be more specific, godot has 8009 open issues at the time of writing.

Certainly one of! I'm only aware of flutter/flutter and rust-lang/rust outranking it.




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