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It was a good read, a really good one.

However, to my liking, the book is too centered around game engine design and a little bit too practical, but, hey, the author did explore it all the way down to the bottom. I almost envy him at this moment for being able to explore it to the depth. It would be such a great joy to have firsthand experience in topics like this.

Personally, I'm more interested in generalized architecture, which can be applied to applications. The priority is certainly NOT performance, but the goal is still not very clear. I just vaguely guess it's possibly a way for better composable software.




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