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so anyone got any good app ideas? wouldn’t mind prototyping something



A virtual duck that wanders around, occasionally quacking. The quacking is appropriately muffled if the duck is 'behind' a real object.


Duck Hunt, but the duck is waddling around your house and you shoot at it with finger guns that make cartoon "BANG!" effects


A virtual cricket. The goal is to find it before you go insane


I will not use this unless it has a goose mode.


"Untitled Goose Home Invasion"


and if you catch its eyes while looking confused, it runs to sit on your laps and ask you to explain to it what's wrong


A virtual CRT simulator, emulating the various attributes of CRT displays. Shadow masks/aperture grilles, phosphor glow, bloom, geometric distortions. EmuVR does some of this already but it'd be a fun novelty to have such a thing in a AR headset with Vision Pro's resolution and other capabilities.

The lack of a 60/120hz mode will cause inevitable stutter, but that's going to be the case with any 60hz content (24p will be fine due to the 96hz mode).


The resolution of the Vision is probably not high enough for that. The Micro-OLED screens themselves are something like 4k, but that's stretched over the entire field of view. The CRT screen would cover just a small fraction of that.


Depend how close you are, the resolution of the CRT etc. There's also the temporal accumulation from the micro-movements the head makes, so you're never sampling a fixed grid.

It's already quite effective in EmuVR even on lower end HMDs, get close enough to the virtual TVs and you can see the individual RGB phosphor dots. Moire is pretty bad at a distance though.


Nice. It’s like a lame version of The Matrix. Instead of going to a fantastic and amazing virtual world I get to ~virtually~ be in the same room I’m already in but with a crappy CRT monitor. For the sake of nostalgia, I guess?


Nostalgia sure, but also preservation. CRTs have visual characteristics that flat panel monitors can't fully emulate, which matters in that a lot of media was created for display on them and only look correct when viewed that way, mostly old video games. Current AR headsets can't fully replicate it either, that'd require 1000hz+ high contrast screens so the beam scanout could be emulated. But it'd do a better job than a flat panel, particularly with CRT's more physical attributes like the thick curved glass and the layers underneath it.

Or, I dunno, they could single-handedly port Half Life Alyx. But I feel like the virtual CRT thing is more manageable.


CRT monitors had exceptional "motion clarity", because they worked more like a fast strobe light than displaying a sequence of frozen frames for a fraction of a second, like current flat screens. The former is apparently better at tricking our eyes to perceive it as fluid motion. OLED monitors could theoretically emulate that, to some degree, with black frame insertion. But manufacturers hate to implement it, perhaps because it causes wear. It also makes the screen dimmer.

CRTs also had no native resolution. They would instead change resolution physically, which made fuzzy interpolation unnecessary.

For a long time, they also had much higher refresh rates and better contrast than LCDs, though this has been matched in recent times.


I had a 21" Sony Trinitron for a computer monitor through the 2000s. 100hz at 1600x1200, it bested everything I bought after it for years. Until something in it popped, anyway.

CRTs didn't have a native resolution, but colour ones did have either masks or grills with individual RGB subpixels just like a flat panel. There was still interpolation in a sense, it was just done physically instead of transforming a framebuffer. If you made a CRT photon gun accurate enough that it could reliably address those subpixels it would then have a "native" resolution.

e: Also, a heads up that VR headsets strobe by default, it's part of what makes them work at all. Even LCD models, where they strobe the backlight.


Interesting, I wonder why manufacturers don't offer LCD backlight strobing as an option in TVs or monitors. It wouldn't cause wear like in organic displays. Perhaps the backlight doesn't get bright enough for that? I assume it should at least be possible with HDR TVs, as they have quite powerful blacklights.


This one is not for AR/VR, but still: https://github.com/Swordfish90/cool-retro-term


An app that does nothing except the default pass through and says in a booming voice every 10 seconds “YOU WILL DIE ALONE…”


It’s like the opposite of a meditation app, an anxiety inducing app. Love it!


I was thinking of doing something simple and silly like a model of our solar system with the idea that you can get close ups to everything based on recent high res. images ( ok, maybe that part is not that simple ).


A virtual planetarium like Stellarium could be pretty amazing in VR


Nothing can beat the sheer scale of Space Engine when it comes to VR space exploration experiences.


That was one of the very few apps they showed in the demo.


This is starting to remind me of the Total Perspective Vortex from Hitch Hikers Guide to the Galaxy.

I believe you needed to be insane, and drunk to survive it.

On the flip side you do get a sense of the full size of the Universe.


Hmm, how about Simpson zoom out simulator, where you move further and further away only to end up back at cellular level again?:D


Like, an AR version of Celestia. That would be great!


An eye tracking measuring app, so I can just look from corner to corner to corner and don't have to break out my measuring tape.


add a protractor and a compass too. maybe a level


An app that corrects your vision while using passthrough mode and makes it look like you're wearing glasses from the outside.


You need actual physical corrective lenses for the vision correction (which, of course, will be available in first and third party addon form), because of the way your eyes are actually focused well past the physical location of the tiny screens in the headset. It's one of the non-intuitive things about the optics involved.


https://apps.apple.com/us/app/human-anatomy-atlas-2023/id111...

https://anatomy3datlas.com

This, but with movement. Also do pose detection on others or a mirror and see the organs move in a scientifically accurate way.

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Bring real-world objects into VR but render them in the style of the scene which already exists. (99% sure not possible with this API). Basically, if I'm playing a flight simulator/etc, I want to be able to see my water bottle, keyboard, mouse, cell phone, etc so that I can easily grab them. But I don't want the immersion to be broken.

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Track conversations I have with other people and use an LLM to remind me about the relevant conversation history we've had.

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Gamiyfing museums and historical locations!

Years back I did a "startup training" weekend. My team decided to use my idea of gamifying museums and historical sights. The team was fun and had some good puns!

I'd originally thought it'd be fun to play a version of the "floor is lava game" at the ruined temple where they partly filmed the Temple of Doom. I still wish I could do that someday! A sort of historical scavenger game would be really fun way to engage the history of the place.


Silly little AR models maybe? The thing I’ve trying to cobble together at the moment is a flag waving simulator like https://krikienoid.github.io/flagwaver

So custom image texture on a model with some animation, so you can checkout how a flag design would look when flying.


I would love a bit of AR object recognition with overlays in a target language for language learning. Via the mics you could overlay a translation of whatever was just said as well. A little pinch on an object could tell you what the object is.

Another similar idea with object recognition would be an AR scavenger hunt.


Some violent little game where it turns all occupants into zombies with real gore


Turn your room into 1:1 scale and everything remodeled into over the top designs.


An app that solves dyslexia.


Alternative app store?




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