In VR gaming there's already a huge variance in UX. Many developers treat VR as just a mouse look + gamepad. Only the top few games design bespoke interactions where you move hands naturally interacting with the world, instead of pointing at things and pressing A/B buttons.
I suspect majority of visionPro apps will be mostly iOS apps with iOS gestures, maybe with one or two 3d gimmicks.
I suspect majority of visionPro apps will be mostly iOS apps with iOS gestures, maybe with one or two 3d gimmicks.