I built a number of iOS apps in the early days of the SDK and I remember it took a while for the community to learn the best techniques to efficiently render complex tables in scroll views.
The same thing will happen here except that you have the additional issue of learning how to efficiently render 3D assets in response to user events. After all most developers do not come from a gaming/VR background.
The same thing will happen here except that you have the additional issue of learning how to efficiently render 3D assets in response to user events. After all most developers do not come from a gaming/VR background.