I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).
Signs are quite potent signals, static objects designed to inform and direct. It's only by long habituation that we ignore their power. I'm not at all surprised that they captured your attention!
Todd Rundgren wrote (or produced) an Mac app in 1990 called “Flowfazer” that was intended for meditative visuals. I remember lots of “is this what computers are supposed to be for” articles at the time.
>I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).
On the negative side, I think it the Vision Pro just needs a HYPER DEMON port.
yes, ideally it would be generative and reactive. There was a throw-away idea at the end of Stephenson's "The Diamond Age" that altered the appearance of a woman based on your reaction, to make her more and more attractive to you...this idea generalizes in some interesting ways. Even better if there existed a small affordable fMRI machine or at least a way to measure alpha, delta, theta waves etc and maximize those.
At the same time terrifying, I’m happy that they mentioned they’re closing off that area from developer access. I don’t want the app to know where I’m looking, or how I’m looking
I simultaneously want Jeff Minter involved and not at the same time.
The experience would be wild but he has a habit of also releasing a lot of stuff on doomed systems. Atari Jaguar, PLaystation Vita, Nuon for example. That said when you have released like 100 games, eventually you will launch on platforms with no future.
But having Tempest come out of the walls... oh man!