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> “ general problems with VR, as they apply to the Apple headset”

IMO that’s exactly how the article approaches it: Here are some known issues where we can already see that Apple is taking a design approach that’s known to be problematic. I didn’t have much problem with the tone. You find harsher words and less qualified arguments in the typical “I don’t like this or that JS framework” programmer rant that makes it on HN.




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