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It's basically like an TV/monitor combination. You don't bring monitors outdoors but they are still extremely useful at home for specific stuff.

The high-end passthrough is still very important for home use even without tacky "dolphins coming through your walls" usecases. Anyone who has used VR for extended periods of time with headphones and tried to have a drink/look at their phone knows how frustrating that is to take the whole rig off or try to peak down.

The fact VR people were excited you could read your Apple watch without taking off your headset says a lot about the current state of using VR for extended periods w/o quality passthrough.




I mean… it’s an AR device, or at least it’s trying to be, as covered in the article. Do you have a different take? I think calling this “passthrough” is a little dismissive, but perhaps I’m just biased towards previous usages of the term which were for meant for the usecases you mention, not extended continuous use


Why would you take it off to have a drink? What is wrong with peeking down? Both seem quite doable in the VP.


It's a pain in the ass when you're playing a game in the middle of the room (like when I boxed every day for a month on it) then have to awkwardly walk across the room to the endtable to pick up a glass while pretending I'm a kid cheating during a blindfold game, peaking down.

Also when I boxed I would use this face cover for sweat which also blocked light really well so I basically had to take it off:

https://www.amazon.ca/SAYAFAN-Adjustable-Breathable-Oculus-W...




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