And very importantly: In most enterprises, most MacBook users are either graphics people or devs. Because they're the only communities that really have a legit reason to want them (especially the devs because iOS development just needs a mac).
Most others just have to put up with Windows whether they like it or not (working in IT for a company with 120.000 PCs and 600 Macs). And yes most companies are like us.
"The same chip inside" doesn't mean that much though. This one pushes a LOT more pixels at really high framerates, has to handle realtime input from a ton of cameras and do live algorithms on their data etc. I think the whole realtime usecase on a more open OS like the Mac? Very hard to make that work.
So I see where they're coming from, sure. But productivity wise, iOS apps are not great. Needing a Mac to connect to isn't either considering the price of each.
Most others just have to put up with Windows whether they like it or not (working in IT for a company with 120.000 PCs and 600 Macs). And yes most companies are like us.
"The same chip inside" doesn't mean that much though. This one pushes a LOT more pixels at really high framerates, has to handle realtime input from a ton of cameras and do live algorithms on their data etc. I think the whole realtime usecase on a more open OS like the Mac? Very hard to make that work.
So I see where they're coming from, sure. But productivity wise, iOS apps are not great. Needing a Mac to connect to isn't either considering the price of each.