> The real point of this blogpost isn't Wireworld itself, but how Hoot enabled making this Wireworld demo. [..] The last time we talked about Hoot (our Scheme->WASM project) we talked about directly compiling Scheme to WebAssembly. This is of course the higher level goal of Hoot: since Spritely's tooling is written in Guile Scheme, we want Spritely to be in the browser, and compiling Scheme programs themselves to WebAssembly is a great way to accomplish that goal.
Wireworld was part of the recurring Lisp Game Jam at itch.io [0] and the same jam also saw a submission by Spritely co-founder Christine Webber, called "Fantasary" [1] described as "prototype textual virtual world written on top of Spritely Goblins". The name is in reference to Fantasary [2] of the original Spritely project, representing a technology vision for object capabilities. Very cool.
Yes indeed. Glad you found both! When planning the game jam entry, I said "well I guess this is a paired-down version of Fantasary from the original list of Spritely sub-projects, but maybe that was a silly name so we should call it something else." But the other engineers on the team said they liked it and wanted to run with it, so there we are. :)
Thanks very much! Yes, progress has been fast, and it was really fun to show things working with an example that's live and interactive and hopefully fun to look at and play with.
https://gitlab.com/spritely/guile-hoot