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Here's another POV:

> Like how does all this Vulkan, compile-your-shaders, port-your-games stuff even get budgeted, when it's eventually dead on arrival?

Vulkan today sucks. Nobody writes Vulkan native engines. It's not optimized anywhere.

Google has twice tried and failed to make Vulkan a thing - first on Android, where nobody cares to target it, even on the Quest, and the GPUs suck anyway; and second on Stadia, which besides the up front product development cost, it was 3-20x worse performance compared to DirectX for the games that were ports anyway.

But I'd rather have Vulkan around and succeed, even if it sucks today. Because having only DirectX, or only DirectX and middlewares for the Switch, iOS and PlayStation, is worse.




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