Hacker News new | past | comments | ask | show | jobs | submit login

This would be a fun game with some UX improvements. It's extremely frustrating when the reason I can't finish a puzzle is because my finger slipped off the line and not because I just don't know the solution. I stopped playing because of how frustrating that was.



It's a dexterity game. Think of it like Jenga, even if you know which block to pull out, the tower can still fall if you don't do it cleanly.

At least with this you don't need to rebuild the whole tower!


Totally agree, the dexterity is what makes it fun. I was thinking about how a larger screen would help, or if I had longer fingers, or if I cut my nails it'd be better. The annoying fails build me toward a sweet victory. good rush.

Also, the cost of failing is not much, quick iterations. You just have to remember what you did.


Twister is the metaphor for me. I had to lock my orientation so that I could rotate the phone around to untie some of two and three finger ones.


No, they're not the same. In Jenga you usually lose in a way that you know could have been avoided. "If I had just held my hand still" or whatever. That is not what this is. This game is frustrating because it was poorly designed not because it is "hard".


If only you didn't let your finger slip off the line




Consider applying for YC's W25 batch! Applications are open till Nov 12.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: