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But if pathfinding is too smart, then it becomes hard to micro-control the units, see StarCraft 2 vs StarCraft Brood War.



StarCraft is a great example because we can talk about it now without the threat of ultras. Like its audience has gone away, people only feel nostalgia for it but they don't really play it anymore. It's easier to talk about the objectively bad and clunky things about it.

I personally don't think micro, as it exists in StarCraft, is interesting or even worthy. It only made that game harder in ways that were not fun. Which is too bad, because it was a phenomenally engineered RTS engine (starting with WC3) that brought us many other game formats in its custom scenarios.

Compare to Supreme Commander, which had very sophisticated pathfinding and in my memory more interesting micro. Compare to all MOBA formats, where if you're going to have WC3/SC style micro, you might as well focus on micro of one unit. There were many ideas that came after StarCraft that are in an important way, objectively better.

It has a lot of other clunk. The way you have to manage resource gathering. The unit building queues and how spending occurs. The spellcasting. The selections. It has so much legacy.

StarCraft 2 had to cater to a very specific eSports skill base that probably led to it going into the same level of obscurity as EverQuest: Gen X people still have strong nostalgic feelings for it, but they don't play EVE Online, they're not 20 anymore with oodles of time and no responsibilities, they don't want hard permadeath single instance experiences. They want something much gentler but they still feel very positively about like, this one clunky thing they may have mastered a long time ago when their brain power was so much more plastic.

Is the AoEII engine similarly as worthy as SC2, like from a technical engineering point of view? In my opinion, no. So besides the existence of an ultra audience, I don't think there's a good reason to celebrate the crappy pathfinding anymore.


I find it really hard to believe that AoE2 "ultras" exist. It's a pretty small community with mainly older players, just like StarCraft. Many people still play SC:BW and SC2, there are still tournaments and hardcore fans that cheer for their favourite players.

> I personally don't think micro, as it exists in StarCraft, is interesting or even worthy. It only made that game harder in ways that were not fun.

That's you're opinion. I think the exact opposite. If those games didn't have the micro opportunities they did, they would have died long ago and would have been forgotten in history like most other RTS games out there.

I find RTS games without micro extremely boring. I Micro makes it exciting because it's not immediately obvious who will a win a fight. You can choose to gamble and be slightly greedier in your economy and rely on winning a fight that you should lose. It also forces you to constantly choose between where your focus should be. Do you focus on the fight or your economy? And when there are multiple fronts to a fight it gets even crazier. I think those things are core to the RTS gerne.

> Is the AoEII engine similarly as worthy as SC2, like from a technical engineering point of view?

I mean you are comparing games from different eras. But I think AoE2 is extremely worthy from a technical engineering point of view. You have so many ranged units shooting many projectiles, each with it's own collision detection back in '99. It's nothing short of a work of art.


AoE2 doesn't have much in terms of simulated ballistics (and units pushed around by impacts !) though, compared to Total Annihilation (and derived) games.


Mostly a nitpick, but StarCraft has little to do with the WC3 3D engine, and is a full 4 years older than WC3. Perhaps you meant WC2?

Also, the SC2 and even SC communities dwarf Supreme Commander, EverQuest, or EVE Online. There are still worldwide SC2 tournaments, sometimes televized, with price pools in the millions (well, until this year, when Blizzard dumped the prizes significantly). SC is still quite popular at least in South Korea.


StarCraft is a lot more fun to watch than SupCom though.


I couldn't disagree more, Forged Alliance Forever or Beyond All Reason are infinitely more interesting to watch if you don't care about obnoxious micro skills.


BAR (and BA, Zero-K...) have about as much micro than SC1/2 though, it's SupCom1 that is really the outlier here...


What’s an “ultra”?


I think he is repurposing the term from the Euro football scene where it refers to hardcore radical fans ( https://en.wikipedia.org/wiki/Ultras )


In this context, not the best term, due to it also being a shorthand for Ultralisks ! :p


N.B: Age of Darkness is an inherently player-vs-environment game (Survival RTS… it is sorta like They are Billions if you’ve played that). So, I think super high action-per-minute PVP style gameplay is not really the goal.




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