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> None of the Steam Deck competitors have trackpads either which make games not designed with controllers in mind so much more playable without hooking up a KB/M

At least for myself and two friends I just asked, none of us have ever used the trackpads aside from on the desktop and rapid-fire typing. On the desktop you can make do with joystick mouse relatively well, and typing with sticks or perhaps gyro is a bit slower but works fine. None of us has ever used the touchscreen.

For the Deck 2 they should honestly strip out the touchpads and touchscreen.

By taking out the touchpads they claw back real estate that can be used for battery or slimming down. No touchscreen means a little bit more money can be diverted to screen quality, and the screen itself is more likely to have smaller bezels.

I know stating this will ruffle some enthusiast feathers and probably send me into the deep grey, but I honestly think the trade-off would be worth it.




They're a god send for me. They're so flexible and re-mappable I simply couldn't recommend a device in the same form factor without them.

Games like minecraft (java, not bedrock) make no concession for controllers but are flawless experiences due to the track pads giving precise, accurate mouse controls for the crafting interface. They can also be configured as flexible rotary menus or button grids directly in Steam.

They're great for emulators too, which have a lot of complex controls for things like save states. I've played a bunch of PS1 games through and found having all the controls for the emulator I would ever need in one sub-menu on the left trackpad.

They're IMO the real selling feature of the steam deck. The rest is just a computer to run the trackpads.


I've used the trackpads a ton and strongly disagree. It makes games like Civ VI, Magic Arena, etc. very playable on Steam Deck. They are EXTREMELY handy for older games not designed around a controller on PC like for example Morrowind. The UI there was always designed with a mouse in mind and having the trackpads act as a mouse is far superior to clunky analog stick movement. You can also use them as a "virtual numpad" type thing which is great for older FPS where weapon selection is dependent on number keys. They are insanely versatile and for any game that wasn't explicitly designed with an Xbox pad in mind amazing.

The touchscreen can go though.


I play Stellaris on the Deck using the touchpads. I don't know how I would with just the joysticks.

The touchscreen is useful at the very least for the virtual keyboard.


> By taking out the touchpads they claw back real estate that can be used for battery or slimming down

I want real estate for a bigger D-pad. I find the Steam Deck's D-pad less comfortable than even the Joy-Con's.


The touchpads allow PC MMORPGs to work, which is a sizable audience. Their use goes a bit beyond enthusiast.




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