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That is not an answer, you are not describing anything close to TDD.



I think it's the closest thing to TDD you can have developing a game proper.

Development of a game engine is a different matter, and affords itself to classical TDD, to my mind. You can write formal tests ahead of time, because you can feasibly understand what you want to be implement before you implement that.


Try to TDD a shader pipeline workflow.

No code before a red unit test.




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