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You should try doing a game jam (or, multiple!) You have an extremely short time frame, and each time you start from scratch so you learn what systems work and what doesn't in a practical way that doesn't allow for perfectionism.

I've probably implemented platformers physics about 15 times now, and have a pretty good idea of how I personally like structuring game code.




I do game jams and you’re right about their benefits.

I’ve done them using TDD as an inexperienced game dev, test free, TDD now that I have more experience, and it’s helped me clarify some of my own thoughts on how automated testing can fit into my workflow.




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