step 1: give every kid a laptop. step 2: gaming begins.
accessibility definitely plays a role but it's not the main impedance to education. you could say the same about access to basic pen+paper or regular books (libraries). this ain't no panacea - if a kid has the motivation to learn he will find a way. stupid and unmotivated children will approximately remain so regardless what tools or toys you give them (from experience of 1st world education)
depending on who sponsors this and what control they have over the content, a positive side effect of this social program (ironically) might be exposing the kids to the beauty of consumerism and opulent realities outside of their backward culture and spark the evolution out of it - in the sentiment of shanty towns sprinkled with satellite dishes
accessibility definitely plays a role but it's not the main impedance to education. you could say the same about access to basic pen+paper or regular books (libraries). this ain't no panacea - if a kid has the motivation to learn he will find a way. stupid and unmotivated children will approximately remain so regardless what tools or toys you give them (from experience of 1st world education)
this obviously within the bell curve.