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the visual 3d zooming and panning seems to work well enough to isolate focus on relevant parts while simultaneously keeping the less relevant stuff still visible in the background. the 2d flat track hiding environments are already available, the 3d is this one's edge.

by immersion i meant better coupling between my internal representation of the project/song tracks and how the program's ui represents it

however i probably got too exhuberant at first - i got carried away after the pretty graphics triggered this imaginary trip where i saw the whole thing like a giant construction site / sort of a space dock / giant cavern where my point of view is floating in the midst of it and all around me are these timeline beams which i rearrange amd modify at will. but reality is a bit limiting through the single mouse pointer.

another idea that sunk in since last post is that this program may be more practical as an addon ui envelope of sorts to already existing music production tools. currently only the ui seems to be the core benefit while a high quality music production backbone is a separate huge project in itself.

the ui may attract newbs to toy around, however advanced users will not switch from their already preferred environments unless this tool also has an edge in the music department




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