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> This actually happens all the times in antitrust cases. Almost always the plaintiff argues for a very narrow market and the defendant argues for a very wide market. Then the judge has to come in and look at actual consumer behavior to decide what the relevant market actually is.

That's not the issue. The issue is that the judge invented a market that nobody considered to be a market before the trial. The judge didn't refer to any other market analysis or economic literature but simply pulled "digital mobile gaming transactions" out of her ass.

> The way your original comment was phrased implied the problem was with having 93% market share in the first place. I was simply pointing out that's not illegal unless it was obtained or maintained through anticompetitive means.

Power always corrupts, and Google is certainly no exception: https://news.ycombinator.com/item?id=35695705

A benign economic monopoly is about as likely as a benign political dictator.




> The issue is that the judge invented a market that nobody considered to be a market before the trial.

Not true. I'll just quote from the ruling:

"Epic proposed two single-brand markets: the aftermarkets for iOS app distribution and iOS in-app payment solutions, derived from a foremarket for smartphone operating systems. Apple, by contrast, proposed the market for all video game transactions, whether those transactions occur on a smartphone, a gaming console, or elsewhere. The district court ultimately found a market between those the parties proposed: mobile-game transactions—i.e., game transactions on iOS and Android smartphones and tablets."


Heh. I've read the ruling. Your quote doesn't prove anything.


I mean you said the judge made up a market out of thin air but what actually happened was she agreed with Apple's market definition minus gaming consoles.




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